Route 59 began developing visual novels in Unity3D in 2015, and won the Best Narrative award at FreePlay 2015.  Since then, we’ve received funding from Film Victoria and RMIT’s NEIF to develop NECROBARISTA into a commercial project.  Release scheduled for 2018.


GDC 2017: lessons learned, and the state of visual novel development

Last week, we attended GDC to meet with press, publishers, platform holders, and generally represent Necrobarista.  Of course, when you get a bunch of game developers in the same city together, a lot of shenanigans ensue, sometimes fun, sometimes useful, and oftentimes both. It was a packed and productive week, and as a relatively young studio, one …