Route 59 began developing visual novels in Unity3D in 2015, and won the Best Narrative award at FreePlay 2015. Since then, we’ve received funding from Film Victoria and RMIT’s NEIF to develop NECROBARISTA into a commercial project. Release scheduled for 2018.
Articles
February Update: Happy Lunar New Year!
It’s been a while… But, it’s 2019, and that means… Necrobarista is coming out THIS YEAR! It’s been a few months since we exhibited at PAX Aus, and we’re still floating on cloud nine from all the amazingly positive feedback we got from everyone. It’s always fantastic to see how excited you all are for …
GDC 2017: lessons learned, and the state of visual novel development
Last week, we attended GDC to meet with press, publishers, platform holders, and generally represent Necrobarista. Of course, when you get a bunch of game developers in the same city together, a lot of shenanigans ensue, sometimes fun, sometimes useful, and oftentimes both. It was a packed and productive week, and as a relatively young studio, one …
Continue reading “GDC 2017: lessons learned, and the state of visual novel development”
How visual novel writing is different
Recently, I got into a message board discussion about writing, and the subject of visual novel writing (and how it differs from prose and other more traditional forms of writing) came up. This seems to be a fairly common inquiry from “traditional” writers peering into the world of visual novel development, so with that audience …